Friday, December 26, 2014

How to Activate your new Unlocked iPhone 6

If you get a new unlocked iPhone 6 directly from Apple's on-line store, there are no obvious instructions for how to activate it. Here they are:

  • If you already have a SIM card for the desired service, simply transfer it to your new phone. You will need a "nano" size SIM card to fit the iPhone 6. You can trim your existing SIM card with scissors if needed, or buy SIM cutter on Amazon.


    To enable data with services like AirVoice, check the iPhone APN Changer at unlockit.co.nz

  • For T-Mobile pre-paid service, have the box your iPhone came in handy and dial 611 for customer service. You will need the ICCID number that begins with "890" from the bottom of the box.

  • For T-Mobile post-paid service, you will need to visit a T-Mobile (or Apple) retail location with a government issued ID card so they can run a credit check before activating your new service.


    The T-Mobile Family Plan in particular is only offered as a post-paid option.

Why Consider T-Mobile?



The only way to order an unlocked iPhone 6 directly from Apple is to choose the T-Mobile configuration. Since T-Mobile is the only US domestic carrier offering WiFi Calling and HD Voice (at this time), you may want to try it. While T-Mobile does not have the extended coverage of Verizon or AT&T, their network coverage is improving rapidly (thanks to the influx of $5 Billion from their failed merger with AT&T). In addition, the iPhone 6 is the first phone to cover 20 LTE bands (including 700 MHz) making it well suited to T-Mobile's expansion plans.

T-Mobile's "un-carrier" moves have also been popular with consumers:

  • Separate cell phone service from buying a phone eliminating expensive 2-year contracts.

  • No overage charges because there is no overage. Unlimited voice or dialup speed is included. High speed LTE data is purchased separately in buckets.


  • No additional charge to use your phone as a WiFi hotspot.

  • Simplified pricing.


I have no connection to T-Mobile other than being a satisfied customer who appreciates their efforts to reform some of the most onerous practices of the cellular industry.


Enjoy!

Thursday, June 12, 2014

Apple Demonstrates Mac iPhone Integration at WWDC 2014

As the developer of Phone Amego which provides Mac telephone integration,
I was rather surprised by Apple’s announcement since they abandoned telephone integration once before and seemed uninterested in my pleas for help. In Mac OS X Tiger, Apple's Address Book had the ability to connect with a Bluetooth phone to provide two rather nice features:

• It could display caller ID information for incoming calls and bring up the corresponding Address Book entry if any.
• It could dial out by right clicking on a phone number entry and selecting "dial using name-of-device" from the contextual menu.

In Mac OS X Leopard, these features disappeared from Address Book with nary a trace. As for my reaction: I’m glad to see Apple is finally building the solution customers want. I understand Apple will be using WiFi instead of Bluetooth to achieve house-wide reliability. I also expect it will be iPhone only and they’ll leave Call Logging and CRM integration as 3rd party opportunities.

It's interesting that Apple choose WiFi over Bluetooth to achieve a no fuss solution. It certainly speaks to the complexity and lack of reliability I've had to deal with. It's also a solution only Apple could build since other developers don't have access to the phone application running on iPhone.

It’s early to tell, but I believe this could be good for Phone Amego as a “Lite" version that introduces more people to the technology. As users discover they want CRM integration or support for other phones, Phone Amego will be an obvious compliment to Apple's built-in solution. One of my marketing challenges has been to explain what Phone Amego does. Now that Apple has endorsed the concept, this will be easier.

To compete with free, Phone Amego needs to be much better and aimed at users who need more than Apple’s built-in solution. I welcome the challenge and hope to learn from Apple's approach.

Wednesday, August 28, 2013

Post PC Cars, Trucks, and Motorcycles

Steve Jobs was always about the next big thing.

By now, most people understand "Post PC" to mean the focus of innovation, growth, and profits in the technology sector has shifted away from the PC. In introducing the iPad, Jobs likened the PC to a truck while the iPad was more like a car. Most consumers don't really need a truck he implied, but he never meant to suggest PCs were going away. What if Jobs got the analogy slightly wrong and the iPad is more like a motorcycle?

Motorcycles are wonderfully convenient for quick trips around town. They're easy to ride, quick to park, and economical to run. But they're not well suited for family vacations, long trips, or even inclement whether. A lot of people who own a motorcycle still need a car. Some use their motorcycles mostly for fun.

In some parts of the world, a motorcycle might be all most people can afford. In more developed countries however, most working adults want access to a car. Imagine if there was no such thing as a motorcycle until one company got the idea. At first, demand for this novel and cheaper mode of transportation would skyrocket. Some might even predict the end of the auto industry. Within a few years however, motorcycle sales would level off. The auto industry would be smaller but continue. Someday, the auto industry might even become a hotbed of innovation again.

The iPad is revolutionary and disruptive, the PC is no longer the only mainstream computer in town. Where I differ with some predictions is whether tablets are the future of personal computing. I think people are conflating different things.

Smaller, lighter, instant on, always connected, all day battery life, these things are no brainers. But comparing an iPad to a MacBook Air or similar, I think both have their place. These products are designed around different user experiences. Much of the battle over the future of personal computing is still in the cloud.

Tuesday, April 23, 2013

Why All The Crazy Reporting On Apple (AAPL)?

The purpose of a business organization is to create value by serving customers which Apple is doing just fine.

Stock markets on the other hand are a form of legalized gambling based on forecasting and manipulating the future perceived value of a stock investment. Investors can be ill informed, fickle, and impatient. The more popular a stock becomes, the bigger the opportunity to profit by manipulating its perceived value.

This is why we keep seeing a stream of ridiculous and often conflicting reports predicting tough times ahead for Apple. It has little to do with Apple's actual financial results or management which have been exemplary. There are powerful financial interests seeking to move the stock price up and down. To profit by trading such a stock, you only need to predict its future perceived value better than your trading partner.

Maximizing shareholder value in the short run has very little to do with running a successful business unless management has been so corrupted by drinking the Wall Street Kool Aid that they actually put maximizing their own short term gain ahead of serving their customers. If this ever happens, the original visionary purpose of the company has been lost.

Jack Welch the iconic CEO of GE described "maximizing shareholder value" as the dumbest idea in the world. The reason he used such strong language is because there are a lot of sheep who actually believe this nonsense.

Don't buy it. The purpose of our economy is to provide the goods and services people want, not to enrich Wall Street cronies. Apple is doing just fine at the former. The later is not Apple's job.

Tuesday, March 5, 2013

Understanding the "Post PC era"

Years after Steve Jobs coined the phrase "Post PC era", people are still debating what this means.

By "Post PC era", I think Apple recognized the focus of innovation, growth, and profits had shifted along with the attention of the masses. Traditional PC software (and hardware) isn't going away, it's just no longer the most dominant thing driving the high tech industry.

Steve Jobs described PCs as trucks compared to the iPad which is more like a car. Most consumers don't need a truck, but that doesn't mean trucks are going away. If you live in the US, almost everything around you was delivered by a truck. Our modern economy is built around moving goods by truck.

To use a simple analogy, virtually all the software for iOS and Android devices was created using PCs (including Macs). The idea that Apple must someday merge their iOS and Mac product lines is like telling Ford Motor Company they'll someday merge their car and truck business because maintaining a separate truck division is too expensive.

For the foreseeable future, this is complete nonsense. The PC and Mac are here to stay.

In the long run, who knows what computers will look like. A good operating system may last 10-20 years. On this scale, Mac OS X is mature while iOS is still young. Interestingly, both are built on top of UNIX whose derivatives have thrived for over 40 years.

Enjoy!

Friday, May 25, 2012

Favorite Keyboards

Years ago before I became a Mac developer I worked on keyboards at Digital Equipment Corporation (DEC) back in the Video Terminals era. Even at that time, getting keyboards that feel just right and keeping the cost down was a big deal. We did a number of studies to understand what people liked about different key switches and discovered something interesting.
The perception of keyboard feel is correlated with audio feedback.

Keyboards that provide audio feedback for each keystroke are perceived by users to have better tactile response. As a result, DEC keyboards had a built-in keyboard clicker. A few years ago some developer friends were complaining about the feel of their keyboards and this got me thinking. Maybe I could improve the feel of these keyboards by adding audio feedback.

While there were existing programs that imitate the sound of an old fashioned typewriter, they did not appear to be intended as a practical touch typing aid. To be most effective, the feedback needs to be subtle and non-distracting. So I wrote Keyclick to fill this void.

Many long time computer users have fond memories of a favorite keyboard. Perhaps it was the Apple Extended keyboard (saratoga) or IBM Model M. Replacement keyboards with premium mechanical key switches are still available and popular with some programmers (like the Matias TactilePro), but at $70 and up these keyboards may be more than desired. Keyclick is $7.99 and works on laptops. If you've ever longed for the sound and feel of an older keyboard, give Keyclick a try. You might be surprised how much you like the keyboard you already own.

Naturally people wonder what made those old "clickety" keyboards so satisfying? Is it just subjective, or is there something more to it?

I believe there were a number of factors which contributed to the overall experience. First,the Model M used a class of switch known as having a "snap-action". A spring would collect energy and then release it closing the switch contacts before the actuator reached the end of its travel. The sensation of the key giving way corresponded directly with the contacts closing and a snapping sound that provided feedback. A lighter touch could be used since you could release a key moving on to the next one before it bottomed out. There was never an ounce of doubt about whether or not you had properly struck a key. Not having to process this helped free up energy to type more efficiently.

On today's "mushy" keyboards, the rubber dome is designed to provide enough resistance so that when it collapses momentum will carry your finger to the bottom of the stroke where contact is made by pushing conductive material on the underside of the rubber dome onto a set of wire traces. There are two disadvantages to this. First, the sensation of the key buckling doesn't correspond to actual contact closure. On the 109-key Apple Keyboard, if I press a key slowly I can feel it give way without actually generating a keystroke. Second, at the point where the contacts actually close, there's no distinct feel at all other than being close to the bottom of the key's travel, so the tendency is push harder to make sure.

---

While this is interesting background, there's another wrinkle to this story. With little or no marketing, Keyclick has been moderately successful with over 1500 licensed users and continues to sell a few copies each week. It was highlighted as a "staff pick" on Mac OS X downloads. It was reviewed and recommended in "Apple-D User" which covers assistive technology for the Mac. Shortly after Keyclick was introduced, it uncovered a bug in the Alert sound playback system which Apple fixed in 10.6. Who else would load an alert sound and then play it thousands of times over a period of days or weeks?

Apple's Mighty Mouse includes an audio clicker to provide the perception of tactile feedback when you scroll. Apple's iPhone and iPad with their on-screen keyboards both provide audio feedback in the form of key clicks.

With the introduction of the Mac App Store last year, several users asked me to produce a Mac App Store version which I did only to have it rejected for not being "useful" or providing "lasting entertainment value". I appealed this rejection pointing out that Keyclick was a proven product with over 1500 licensed users. It seemed to me that customers should decide what is useful to them, and Keyclick had found a warm reception with some users. I have received numerous customer comments like this one:
"I'm so happy with Keyclick! Thanks so much for the obvious effort you've put into it, I was delighted to register it."

Never-the-less, my appeal was rejected. The underlying reason Keyclick is not a good fit for the Mac App Store is that the appeal is subjective and there's no way to try before you buy. Developers are prohibited from even mentioning the availability of a trial version in their Mac App Store listing.

So if you've read this far and would like to try the software that was "Banned in Cupertino", download a free trial of Keyclick and enjoy!

Related Links:

Introducing Keyclick

My Favorite Keyboard (Daring Fireball)

Justin Williams Reviews the Das Keyboard for Mac

Wednesday, January 4, 2012

Thoughts on choosing a backup disk

As a long time computer professional, I know backups matter and that hard drives do eventually fail. So how do you choose a good hard drive for Time Machine or other backup?

10 years ago, LaCie was a popular goto vendor for Macintosh compatible hard drives. After a few of my Lacie d2's failed, I decided to try a different hard drive case and found some pleasant surprises. The Macally unit below is the one I chose.

Macally Hi-Speed eSATA/FireWire/USB 2.0 Storage Enclosure for 3.5-Inch SATA Hard Disk G-S350SUAB2 (Silver)

Priced at $65, this is attractive for a high performance Firewire 800/400, USB 2.0, and eSATA hard drive enclosure. Compared to my LaCie d2's, I noticed several improvements.

It's fan-less which makes it very quiet unless the disk is active.

I like that it includes both Firewire 800 and Firewire 400 on the back.

The power supply is a standard 12v wall wart instead of a separate dual voltage unit (12v and 5v) that sits on your floor or desk and uses a custom DIN connector. LaCie had a run of bad power supplies, so I like that the power supply is such a standard part.

The internal design is actually simpler than the d2 since the drive mounts horizontally and plugs directly into a controller card with interface jacks on the back. The aluminum casing is thinner but not insubstantial and much lighter weight. As an external enclosure, there's no issue with voiding the warranty by opening the case. In the LaCie d2, the drive mounts vertically and needs a ribbon cable (or daughter card) to run from the bottom of the drive to the controller with jacks at the back of the unit. A "warranty void if broken" label covers one of the screws you need to open the case.

By choosing a separate case, you can pick any specific hard drive (and warranty) you like instead of taking your chances with whatever the vendor has on hand.

I tried a NewerTech Voyager S2 USB drive dock for a while, but it wasn't reliable enough for Time Machine backups. Every few days it would report some file access error and need to be hot plugged. The Macally case with included Firewire 800 cable has been flawless for weeks (using the exact same hard drive).

As for bare drives, I've had good results with Hitachi drives ordered from OWC.

What About RAID and NAS


RAID (Redundant Array of Inexpensive Disks) and NAS (Network Attached Storage) get a lot of attention for business critical applications. In my opinion, these are not a good investment for home office or small business backup. In theory, RAID allows you to hot swap a failed drive without disrupting your storage array, while NAS can be used to backup several computers from a single convenient appliance. In practice, these are embedded computer systems (typically running Linux) with their own set of software compatibility and upgrade issues. When things go wrong, and they sometimes do, the added complexity makes it much more difficult to recover.

My preferred approach is to make sure any important data is backed up on at least two separate hard drives, with the most critical data also backed up off-site or in the cloud.

Drive capacities are growing so quickly that the current generation large capacity hard drive will often exceed the capacity of a drive array from only two years ago. Unless you need all that capacity on-line now, it's simpler and less expensive to buy a bigger drive any time you are running out of space. If you want the convenience of network attached storage, it's easier to configure an aging Mac as a storage server, than maintain a Linux based network appliance.

By investing in a flexible moderately priced drive case, you can simply upgrade your drive mechanism every few years, and deal directly with the drive manufacturer for any warranty issues.

Enjoy!

Sunday, November 6, 2011

The Controversy Around Sandboxing

To understand the controversy around Mac App Store Sandboxing, it helps to compare and contrast the problem Sandboxing was designed to solve for some Apps, with the problems it creates for others.

First, consider the problem sandboxing was designed to solve. For a web browser or Email client that handles many kinds of complex media downloaded from the web, how do you protect yourself against deliberately malformed data that uncovers a program vulnerability? With sandboxing, even if an attacker finds a vulnerability in your XYZ media code, it's much harder for them to access other parts of the system. Voluntary sandboxing is a good solution for protecting systems against unknown data from unknown sources.

Next, consider a program like Phone Amego which doesn't download media from untrusted web sites. Its reason for being is to provide Mac to phone integration by working with many other tools (including Bluetooth connectivity to iPhone). It wants to integrate with Apple's Address Book, iCal, Mail, iTunes, Daylite, Contactizer Pro, Launch Bar, Finder, Dropbox, FileMaker, EagleFiler, Skype, be scriptable and use AppleScript to drive other applications. Forcing an application like Phone Amego to be sandboxed puts the developer in the awkward position of choosing between dumbing down the application by removing features, or abandoning the Mac App Store version including the thousands of customers who have already paid for the application and expect future updates and support.

Mandatory sandboxing without careful attention to the needs of 3rd party developers is not always helpful.

The Mac would be a much weaker platform without the hundreds of System/Utility products that are not in the Mac App Store. If these products cannot thrive, they will cease to exist.

I think there's a case to be made for "expanding what the platform allows" instead of dumbing down or excluding System/Utility products from the Mac App Store.

Is Apple prepared to announce that hundreds (or even thousands) of existing Apps in the Mac App Store will no longer be fully supported?


What should we tell customers who are not sure whether to buy the Mac App Store or "Website" version of our Apps? Is the Mac App Store a good venue for buying system/utility software?

On the whole, I think 3rd party developers want Apple to do the right thing for our mutual customers. If Apple can't sandbox Xcode, Finder, iTunes, Disk Utility, and Time Machine, and has just announced a 4 month schedule slip, is it not reasonable to infer that their sandbox model might not be ready, or some exceptions are needed?

In my view, Apple should be moving in the direction of allowing more Apps into the Mac App Store, helping them to be more secure (through vetting, signing, sandboxing, and entitlements), and making a distinction between Apps intended for General Audiences (G), and Apps signed by a reputable developer but requiring more extensive system access. Sandboxing could be big win for users, but only if it's applied judiciously.

The alternative sends a message that the Mac App Store is the best place to go for family entertainment, but independent developers offering system/utility products are not welcome.


Enjoy!

Wednesday, October 19, 2011

Smart Shoppers Guide to the Mac App Store

Follow these tips to find the best deals and avoid paying for Apps that aren't right for you.
  1. Check out the developers website. Many Apps have free trial version or generous return policies if you prefer to try before you buy.

  2. Most small developers are happy to answer questions directly, but are restricted in what they are allowed to say in the Mac App Store. Mac App Store reviews may contain inaccurate or incomplete information. Since developers are not permitted to respond in this forum, show your good judgement by not posting questions or rants here.

  3. If you are unsure about how an app will work for you, please reach out to the developer before rating it poorly for not working the way you expected. That's why the developer's Website and Support link are provided.

  4. The Mac App Store may issue refunds in response to reasonable requests that explain why the App failed to work and what you have done to resolve the problem (such as contacting the developer).

Mac App Store developers want you to be happy with your purchase and will go out of their way to help, but you have to take the first step since Apple is there to protect your privacy and streamline the process.

Enjoy!

Tuesday, October 11, 2011

Sandboxing and the Mac App Store

In a recent Macworld Editorial, The App Culture, Jason Snell argues that an overly restrictive approach to App security "risks dumbing down the Mac app ecosystem as a whole".

A good example is system preference panes or plugins which are not permitted [Apple guidelines 2.15 Apps must be self-contained, single application installation bundles, and cannot install code or resources in shared locations].

In recent months, I've seen two former system preferences panes rewritten as status bar items to the consternation of their existing users (PinPoint and Growl). The right hand side of the system menu bar is being over-crowded with "status items" that don't easily fit anywhere else. The status bar is intended for items that need to present system status and be available at all times without disrupting other applications, not as a mechanism for accessing system preferences. Unfortunately, the mechanism designed for accessing 3rd party system preferences is no longer permitted.

My own Phone Amego for example is a status bar item because I don't want to interrupt whatever else the user might be working on each time the phone rings or you want to make a call. Keyclick on the other hand is a System Preference pane because it reflects a system wide preference that runs in the background, not an application you need to interact with frequently.

The problem Apple is trying to solve is how to make finding and installing software safe for non-tech savvy users, but the challenge is how to apply this without dumbing down the Mac user experience.

By limiting what applications are allowed to do, their security exposure is greatly reduced. But some applications need or want to do more, and this is where things get interesting. Apple has already defined a set of "Entitlements" that allow applications to declare specific types of system access or privileges they need to do their job, so the application can be granted just enough access without exposing any more of the system than is necessary. The combination of sandboxing and entitlements defines a contract between the application and the system, so that even if an application is compromised, it can only do the limited set of things it was designed to do and nothing more. The issue is what entitlements to allow in the Mac App Store and how to present this information in a way that allows users to grant their informed consent.

Apple's current policy is to disallow installing plugins of any type, but this might not be the best answer since users can already install any software they want directly. The effect of banning plugins or startup items is to dumb down applications and push developers and users outside the Mac App Store. My own Phone Amego for example points users to a web page where they can download a set of "Phone Amego Extras" to manually install the pieces the Mac App Store wouldn't allow.

The combination of application sandboxing and entitlements could provide a more elegant solution if it is applied carefully. Apple doesn't need to solve the entire problem all at once, but it does need to recognize there are important applications beyond self contained productivity or entertainment, and begin thinking about how to include some of them in the Mac App Store.

To help get the conversation started, I'd like to suggest a rating system similar to the already familiar film-rating system:

   "G"  for General use or everyone

"PG" for Parental Guidance suggested
(security implications should be noted,
such as anything that installs a plugin)

"R" for Restricted
(requires more extensive system access
such as a network or disk utility)

The point here is that Apple could offer a better user experience by allowing a broader range of integrated solutions to be offered in the Mac App Store.

Sunday, October 9, 2011

When Market Share is used to Mislead

I've noticed a number of blogs and forum posts that keep citing Android market share as evidence that Android is catching up to the iPhone, or even surpassing it. This is misleading so I'd like to put it in a broader context.

Back in the 1960s, when U.S. manufacturing was thriving, business studies showed that doubling production allowed one to reduce per widget cost by around 10%. If you were able to sell twice as many widgets as your next closest competitor, chances are you could produce them more efficiently and enjoy higher profits. The implication is that in each market, there is only room for a few producers with sufficient volume to be the most efficient and profitable manufacturers.

In the case of Android smartphones however, we are comparing a "free" operating system adopted by many manufacturers and carriers, with a specific product from a single vendor that is actually for sale. Any market share comparison that is not related to scale, efficient production, profitability, or customer satisfaction is largely meaningless.

The iPhone is by far the best selling smartphone, has the highest production volume, has the most efficient supply chain, has the greatest share of industry profits (to fuel ongoing development), and enjoys the highest customer satisfaction and brand loyalty. No other single product comes close.

But it goes deeper than this. Many reviewers don't even realize what the product is. They still believe the iPhone or iPad is mostly a hardware product defined by its specifications. Apple has invested 10 times more R&D resources to create the iOS software and supporting eco system than its hardware. Apple didn't design the hardware to match some feature checklist, they designed it to make their software amaze and delight customers, to create an emotional connection that effects peoples lives. To compare the iPhone or iPad to other products primarily on their hardware specifications is not representative of the quality of experience users are likely to have with the product.

What happens if you lose your phone or tablet or wish to upgrade to a newer model? Will all your applications and data move seamlessly? What if you want to share data with others or between your tablet and phone? Can your tablet be upgraded to the latest OS? Will the software you want be available and work smoothly on your new tablet? What about malware? What if something goes wrong? Is there a store where you can take your tablet to get help? These are important considerations consumers see clearly, but the tech press largely ignores. Is the iPad a next generation mobile computing platform, or just the latest cool gadget you're going to replace in a couple years?

Why is it so hard for the tech press to see the iPhone or iPad objectively, and why do they keep promoting the next most promising rival as serious competition when there isn't any?

First, there's the familiar archetype of rooting for the underdog. Apple has become a giant corporation with little need for sympathy to spread their message. Most people already know of Apple's success, what they are less likely know is where Apple has failed or been challenged. Highlighting Apple's weakness is an interesting angle that draws more attention.

Second, disruptive innovations take years to develop and unfold. Not every Apple product or event can meet the hopes and expectations some users have imagined.

While this might explain some of it, in many tech blogs and forums there's an element of resistance around Apple's success. A belief that Apple's customers are somehow being deceived into choosing Apple products over others that are just as good. Or that Apple's tight control over their software eco-system is a threat to user freedom. Or that Apple's singular success concentrates too much power in too few hands. There's an underlying meme that the market needs a worthy competitor, even if that means propping up weaker alternatives.

It's worth noting that Apple has deliberately chosen to serve the less techno-savvy consumer market. By carefully controlling their software eco-system, Apple has made it easier to find and buy computing solutions with less risk of malware or expensive complications. The IBM PC was originally conceived as a less expensive business computer, and more specifically to stop the Apple II from gaining a foothold in the corporate world. The popularity and rapid evolution of the PC meant that consumers were subsidizing cheap business computing. With the emergence of the Post PC era, that subsidy is ending. Nobody likes having their subsidy taken away, including nerds. IT departments are now being told to support iPhone and iPad regardless of their previous support policies. They are losing control over their employees choice of technology.

But there's a deeper reason. As a developer, I've invested years of my life and livelihood in Apple's vision of computing. I left my day job in 1996 to become a Mac developer back when Apple was doomed. For nearly two decades, Mac users and developers have believed their computers were better, while PC advocates argued successfully that their computers were good enough and offered a better selection of business software. It wasn't until Apple switched to Intel processors capable of running Windows that mainstream business users began to take notice.

If you have 10 years of your life invested in Microsoft technologies, the idea that Apple is 5 years ahead of the industry and could dominate the next wave of personal computing is frightening. To admit that you have been out-thought, out-maneuvered, out-marketed, out-executed, and are no longer able to compete effectively is unthinkable, yet this is the very real possibility that the PC industry faces if it concedes portable music and gaming (iPod Touch), smartphones, tablets, and the ultra notebook category to Apple. It simply can't afford to do this without a fight. You have to believe there is a consortium of vendors that can challenge Apple. Otherwise your business and career are at risk.

These factors combined help explain why the tech press is reluctant to embrace Apple's Post PC era. With Apple doing so many things right, the best defense may be to sow market confusion until a worthy challenger can arise.

There is a way to challenge Apple, but most of the industry still doesn't see it. They think Apple is competing on hardware features and price, but they are wrong. What Apple has done is they have gotten serious about creating a portfolio of great software products that delight customers in ways they haven't seen, and then combined this with elegant mobile hardware. Apple is winning in music, photography, home video, phone, App store, mobile gaming, and video conferencing. The iPhone 4S and iOS 5 will add Cards, text messaging, and Siri voice interaction on top of that. You will not be able to challenge this portfolio with more megahertz, pixels, or bytes. Consumers are smarter than that.

When Tim Cook says "Apple loves music", the subtext is that Apple makes the best music players on the planet. If you love music, you should have an iPod, iPhone, or Mac (and once you've tried one, you won't look back).

Android may be strong in mobile web, GPS navigation, and Google app integration, but none of these have the emotional appeal of music. Amazon is starting to figure it out. If you love books and reading, you should have a Kindle. Microsoft is re-imagining windows for mobile, but it's less clear if they realize they need a portfolio of consumer applications with emotional appeal to challenge Apple's. Focussing on the enterprise won't be enough. The next generation of mobile business software is already starting to be written for iPad.

If you don't agree with Steve Jobs approach of serving consumers first, you are free to design a better alternative and let the market decide. For more background, see Thoughts on the "Post PC" Era.

Enjoy!

Saturday, September 17, 2011

Thoughts on the "Post PC" Era

In recent weeks I've seen several editorials and forums discussing the "Post PC" Era. Having lived through a similar transition to the PC era, I'd like to offer another perspective.

First, desktop PCs aren't going to disappear anytime soon.  They have many wonderful advantages, but they'll gradually become less dominant in the supply chain for hardware and software.

20 years ago when I was at DEC, we used to have these arguments frequently. What's the difference between a PC and a workstation?  The temptation was always to elaborate the hardware differences. Bigger CPUs, virtual memory, multi-tasking, and so forth, but these were all wrong. The difference is the software it runs and the user experience. Everything else is a temporary distraction.  

In the early 1980s, Digital tried to build their own PCs but failed to understand the importance of 3rd party developers and creating a sustainable software eco-system. Not unlike some cell phone makers.

By the late 1980s, PC software was already dominating the software
industry.  There were simply so many more developers writing clever,
gorgeous, affordable applications, that the established mainframe
and minicomputer software business couldn't keep up.  If you wanted
the coolest, most cost effective information solutions, that meant getting a desktop PC.

By 1990, Digital realized it couldn't win by building its own PCs (running DOS or Windows), so it tried to bring the best of the PC world to VAX/VMS through X-Windows (aka DECWindows), and put VAX/VMS on a 64-bit RISC chip called Alpha. While these were impressive engineering accomplishments, it's much easier to grow an eco-system up than to grow down.

It didn't take long for the user experience (including the cost of the tools) on the PC to challenge what you could do on a workstation.  I remember around 1995 DEC standardizing on Interleaf, a $20,000 word processor that ran on workstations for all their technical publications.  I couldn't believe it. Hadn't these people heard of MS Word and PDF?  What did they think was going to happen to Interleaf in 5 years? The business model of these systems simply couldn't keep up with the much more affordable Windows/Intel eco-system.

The similarity with today's Microsoft trying to squeeze Windows 8 into a tablet form factor is striking. If history is any guide, this will be extremely difficult. Not because the engineering can't be done, but because the user experience and business model will not be compelling compared to alternatives that were designed for Mobile from the ground up and have a 5-year head start. How will tablet makers feel about paying $40 to license Windows? How will Microsoft get $100 for Word or Excel when Apple charges $20 for Pages or Numbers? Can Microsoft afford to match Apple's business model?

The computer industry has gone through several similar transitions and it's challenging for the titans of one era to be nimble enough to innovate and thrive in the next era. Consider the following sequence:
  Mainframe-computer ->
Mini-computer ->
Desktop PC ->
Internet PC ->
Mobile Internet ->
(Multi-Touch + cellular)

While we describe each era in physical device terms, this is misleading because the real transition is the user experience and the software that runs on these devices. The iPhone and iPad provide mobile Internet and productivity apps, but they do much more: music, pictures, video, movies, GPS navigation, books, games, and a large App library. Nearly as important are the many ways they do less: very little malware, no visible drivers, no extension conflicts, no file system, no hard drive, minimal configuration, compact, lightweight, low power, and no fan.

Squeezing windows into a tablet form factor is unlikely to match the best in class mobile experience in each of these areas, but that doesn't mean it isn't worth trying. There's a huge base of developers and business customers who would love to access their familiar Windows tools from a mobile platform. The difference is whether this can attract the mass consumer market.

So what does it mean to say we're in a Post PC era? The focus of innovation, growth, and profits has shifted along with the attention of the masses. Traditional PC software (and hardware) isn't going away, it's just no longer the most dominant thing driving the industry.

The PC emerged in part as an expression of personal freedom and will remain popular for managing and storing your own data; writing your own programs; and running software you own rather than submitting to the whims of the Cloud. PCs have great displays, file management, and input capabilities. Where the PC has suffered as a consumer product is:

Being too complex for what users need most of the time

The need to deal with malware

Ease of finding/installing/updating software

Lack of mobility

Ease of backup, restore, migration, and replacement

Ease of service when things go wrong

Value when just the basics are enough

How these trade-offs are managed will define the Post PC era.


Enjoy!

P.S. Many of these PC limitations are not addressed by Android tablets which are having a hard time gaining traction in the market.

Wednesday, April 6, 2011

Migrating from Palm Desktop to iPhone (or iPad)

I have a client who recently purchased a Verizon iPhone and wanted to migrate his Contacts, Calendar, Tasks, and Memos from Palm Desktop to his new iPhone. Contacts and Calendar migrated easily enough, but there's no built-in support for tasks and memos. In this post, I'll describe how I resolved this problem.

From Palm Desktop you can export your contacts in vCard format and import them into Apple's Address Book on your Mac. You can also export your calendar in vCal format and import it into Apple's iCal on your Mac. Address Book and iCal can be synced easily with iPhone or iPad.

The hard part was finding a solution for Tasks and Memos. Google searching turned up recommendations to use Outlook which can sync to the iPhone on Windows, or downloading a trial version of Missing Sync for Palm OS to export your Tasks into Apple's Mail.app, and your Memos into Mark/Space Notebook. Once your tasks are in Mail.app, you can sync with MobileMe and then use BusyToDo. Missing Sync also supports Bare Bones Yojimbo and Entourage, but these are incomplete solutions since Yojimbo is for iPad and read only at this time.

If you try this (as I did), make sure you backup both your Address Book and iCal data as described before attempting your first sync. On my first attempt, when I enabled MobileMe synching, it quickly duplicated every calendar entry. Yikes! I turned off synching and restored the calendar from the backup I had made earlier. If you sync your calendars, you have to be careful about local copies and what else might be lurking when you use Missing Sync. I decided to look for another solution.

When I searched the App Store for "Palm Memos", I was thrilled to find Notebooks and read the description of how to import memos from Palm Desktop. Nice!

Notebooks is actually a pretty interesting app for keeping notes compared to anything else I've seen. It has extensive synchronization features (DropBox, WebDAV, WiFi, iTunes,...) and works with many data formats including iWork, MS Word, PDF, html, etc. You can only edit plain text or "mark down" on your mobile device, but you can store and view most things you're likely to be interested in. It supports nested notebooks to any level, ToDos, and allows you to re-arrange your notes and books any way you want from your desktop or mobile device by synchronizing moves and deletions.

Notebooks recently added support for ToDos, and with some tweaking, I was able to capture the text of my clients ToDos, their category, and last modification date. Hopefully, Notebooks will add proper support for importing Palm Tasks. Here's what I did:

1. Exported my To Dos from Palm Desktop, format Tab and Return, name "ToDos.palm"
2. Opened my ToDos in AppleWorks as a spreadsheet
3. Cut column 4 and pasted over column 5 (without removing column 4)
4. Copied column 1 and pasted over column 2

If you press the "Columns" button while configuring your Palm export, you'll see the list of columns exported by Memos versus To Dos. I just mapped the To Dos columns to mimic Memos so I could import them into Notebooks. Using DropBox for synching, this worked well in my simple test run with a few dozen Tasks and Memos.

When I tried to transfer my clients hundreds of Memos and Tasks, the Memos failed to load part way through, and the resulting Tasks folder caused an error when I tried to sync using DropBox. It turns out there were problematic entries in the files I exported from Palm Desktop. Using Bare Bones Text Wrangler, I was able to study the progress or error messages and find the corresponding problem records in the exported Palm Desktop files (by line number or text snippet). Category names must not end in a space, and records must contain a valid title or body. After a few attempts at cleaning up the files and converting to UTF8 encoding, I got everything to transfer successfully.

Once the Tasks have been extracted by Notebooks, you can tell it to display each book as a task list to allow checking off individual tasks.

Finally I learned from the Developer of Notebooks for iPhone and iPad (Alfons Schmid) that he is working on a companion Mac version to create a complete and elegant solution. Currently every Memo or Task is represented on the Mac by a plain text file you can edit directly, and a ".plist" file containing various properties (which you can also edit). While not a perfect solution, it was good enough to ease the transition to iPhone and better than anything else I could find. With a Mac version of Notebooks, iPhone will finally be able to approach the elegance of the Palm Treo and Palm Desktop for keeping Tasks and Memos.

Wednesday, March 9, 2011

Which iPad to Get?

With the iPad 2 going sale this friday (11-Mar-2011), many people are thinking about which iPad to get and whether it is worth upgrading. I have an iPad 1 3G with 16 GB and am thinking about this as well.

3G or not?

3G gives you the freedom to access the Internet anywhere there is cell coverage. In the car, around town, shopping, or in a waiting room. To me, this is a big part of what makes iPad so useful. In addition to Internet access, the 3G model includes a GPS receiver and compass to support location-based services. While you may not rely on the Maps application, location-based features include getting local weather, theater listings, social networking and so forth. A lot of things become easier or even possible when the iPad knows where you are. The 3G model also synchronizes the clock to the cellular network avoiding possibly awkward clock drift of 10 minutes or more.

Put simply, the 3G model is the full iPad experience Apple envisioned. The WiFi only model is a necessary compromise to achieve the psychologically important $499 entry level price.

If cost is important, consider skipping the iPhone in favor of a prepaid feature phone. With the money you save, you can buy 2 iPads including mobile Internet. iPads can make and receive phone calls, handle Email, SMS, IM etc. From my perspective, the iPad with 3G offers a richer mobile computing experience than any smartphone at a fraction of the cost if you are willing to carry it with you.

I love the iPhone, but spending $2000 on voice and data is a big expense for many. With the iPad 3G, $15 month gives you the best of the mobile Internet with no contract.

16, 32, or 64 GB of Flash Memory?

Unless you have a large collection of music, photos, or video you need to carry with you, stick with 16 GB. 16 GB is plenty for most uses, and the technology is changing so fast you'll most likely want to upgrade in a couple years anyway to get a newer radio (LTE), faster processor, more memory, etc.

AT&T or Verizon?

Advantages of AT&T:

(1) If your cellular data needs are modest since you will mostly be using WiFi at home or work, AT&T is less expensive at $14.99/month for 250 MB. Apple had a hand in creating this plan and it really is $14.99 per month with no surprises. You can start or stop any time you like again with no surprises. Verizon's plan starts at $20/mo for 1GB, but beware of fees and taxes. If you plan to use Verizon, ask around to determine your actual monthly bill, including starting service, stopping service, and going over your monthly allotment.

(2) AT&T's data service can be faster under good conditions.

(3) If you travel outside the US, especially in Europe, GSM is widely available. Verizon's CDMA is not.

(4) GSM can handle simultaneous voice and data on the iPhone. Not an issue for iPad.

(5) Apple has more experience with AT&T so the product and service is more mature.

Advantages of using Verizon:

(1) Verizon has the largest network and better coverage in many areas (but not always). If you travel extensively around the US, Verizon has more coverage in more places including the Metro in Washington DC. If you mostly stay within a single geographic region, ask the locals how the respective coverage works for them.

(2) If you expect to use more than the minimal data plan, Verizon could be less expensive.

(3) Verizon's CDMA radio technology (from Qualcomm) is more efficient, so the GSM camp adopted it for their 3G. Verizon has better 3G frequencies in many areas, which means better coverage indoors.

(4) Verizon is not AT&T. If you already have an AT&T iPhone, you can gain some redundancy and additional coverage by adding Verizon.

(5) Verizon has many corporate customers (including the federal government), so your employer may already have a deal with them.

iPad 1 or iPad 2

I'm still ambivalent around this. The iPad 1 I have works really well and I love my ZeroChroma Vario case. It lets me rest the iPad almost anywhere and adjust it to just the right angle, or hold my iPad more comfortably. A refurbished iPad 1 with 3G is available directly from Apple for $479 ($150 savings) which is pushing down iPad 1 resale values.

The selection of cases for the iPad 2 is likely to be slim at first. While I like the idea of Apple's smart cover, I carry my iPad almost everywhere and appreciate having a shell to protect it from the minor dings of everyday use.

On the upside, the iPad 2 represents the leading edge of mobile computing and affords new applications I haven't even imagined yet. The combination of geo-tagged photos, video, gyroscope, and dual core processing will open many doors. Being able to mirror anything to an external display will be invaluable to some.

I'll probably wait a month or two to hear how the iPad 2 is received and then make a decision.

Enjoy!

Wednesday, December 22, 2010

Replacing Apple Downloads with the Mac App Store

Apple is correct to recognize that the Mac App Store offers a way to create more value. But their letter to developers asserts:

"Because we believe the Mac App Store will be the best destination for users to discover, purchase, and download your apps, we will no longer offer apps on the Mac OS X Downloads site."


This statement is subjective and depends on who "your apps" is referring to and what the user is looking for. The Mac App Store is open to self contained productivity and entertainment apps that may access the Internet. Based on Apple's published guidelines, the Mac App Store IS NOT open to system utilities, disk utilities, network utilities, software that attempts to enhance the user interface of existing system facilities, or most plug-ins including browser, Email, and Address Book plug-ins.

Why? Placing code or resources in any shared area or requesting privilege escalation is prohibited.

In order for Apple's assertion above to be broadly true, Apple would need to offer a "Mac Utility Store" or other venue for applications that cannot meet the Mac App Store restrictions. This would include many award winning tools like Disk Warrior, Super Duper!, Default Folder X, 1Password, and other system maintenance utilities and plug-ins. Ironically, many Macworld Editor's Choice Award winning products are not eligible to appear in the Mac App Store. To say the Mac App Store is the "best destination for users to discover, purchase, and download your apps" is understandable marketing speak, but it's not the whole story.

I understand the hype machine can only focus on one thing at a time, but I hope Apple will consider expanding the scope of their Mac App Store(s) to truly become the "best destination" to discover great software.

Respectfully Submitted,

- Peter Sichel
Sustainable Softworks

Network Neutrality Made Simple

Much of the debate around Network Neutrality has tended to obfuscate what is essential to regulate with what is controversial, so I'd like to spell it out simply.

(1) Wireless airwaves and landline right of ways belong to the public.

(2) Government has granted a small number of business organizations a license or charter to provide voice and data communication services to the public based on these public resources.

(3) Building and operating the nations communication networks gives these organizations certain powers which the public has an interest in regulating. The charter granted to these business organizations to provide voice and data communication services to the public prohibits any attempt to give themselves or anyone else an unfair competitive advantage over any other lawful communication service that runs on top of these network facilities. The public's interest in an open Internet that supports efficient innovation requires this.

Point 3 is the crux of Network Neutrality. Certain carriers have tried to obfuscate the issue by saying they need the ability to offer premium services and manage the network which Network Neutrality would somehow prohibit. I respectfully disagree. The issue is whether Internet data carriers can grant themselves an unfair competitive advantage by virtue of controlling the pipes. The answer that best serves the public interest is "no".

For example, Network Neutrality says that Comcast may not restrict access to Netflix or charge a premium for such access so as to make their own video on demand services more competitive. They can manage the bandwidth available for streaming, but they must not discriminate based on the content itself or who provides it. The user decides what services they choose to access.

Wednesday, October 13, 2010

Does Android Compete with iPhone?

The race is on, Android sales are catching up with iPhone, and we all know a race implies a winner. The question that's not as widely considered is how much these products actually compete?  First, Android is an operating system used by multiple vendors, so we need to consider Apple's iOS eco-system and what these respective products bring to the market.

If you are a cell phone maker looking for a low cost licensable OS, Android is a clear winner.  If you're a cell phone carrier looking to offer a family of attractive "smart phones" you can customize to add "carrier value", again Android is a winner.  But what do these respective products offer to the people who actually buy and use them?

Android

- A cell phone available on multiple carriers.

- A flexible Internet communication device that offers mobile Web, Email, Maps, navigation, social networking, and the ability to run 3rd party apps.

- Lower cost in some cases but not others.

Android is a remarkable product, and if it weren't for the iPhone, it would be far ahead of anything else in its field, but the iPhone and iOS mobile platform arrived first.

iPhone/iOS

- A cell phone currently available through some carriers.

- A flexible Internet communication device that offers mobile Web, Email, Maps, navigation, social networking, and the ability to run 3rd party apps.

- A best in class App store available in 60 countries.

- A best in class portable music platform (iPod).

- A best in class mobile gaming platform (iPod Touch).

- A best in class mobile tablet (iPad) that serves as a book reader, electronic publishing channel, and is well suited to other business applications.

- Best in class battery life.

- Best in class retail product support.

- A consistent user experience that is always responsive and not bogged down by crapware.

- A restrained design that does not overwhelm new users with all the things it can do before they experience finding and downloading software from the App Store.

- A vast eco-system of product accessories.

- A consistent upgrade path.

- A broadly supported mobile computing platform that offers a consistent target for mobile application developers.

The next question one might reasonably ask is which of these differences are sustainable?  The surprising answer is most of them.  Some are based on long term investments which cannot be easily replicated (iTunes + iTMS, over 300 Apple retail stores, Mac desktop, Xcode developer tool chain). Another big factor is profitability to sustain ongoing development and innovation.  Apple's vertically integrated business model has proven to be highly profitable at almost every level.  In contrast, Android development is largely funded by Google's Search business. Whether this business model can expand to support an iOS like eco-system is an interesting question.

Today, both Android and iPhone/iOS are clearly successful.  It is not my intention to predict a winner, but to point out how these products address very different market needs with relatively modest overlap. Both products have enormous growth potential. Android offers a powerful Internet enabled smartphone that is not locked down by a single vendor. iPhone/iOS offers a powerful, easy to use mobile computing platform that was not previously available.

As a smartphone OS, Android is a huge success. As a mobile platform OS, iOS has more developers and more software which is attracting ever increasing investment. When it comes to mobile touch screen tablets, there is only one well stocked App store with software designed specifically for the tablet format. If Android fails to attract significant tablet software over the next year, while Apple remains on track to sell over 40 million iPads, the difference will become more apparent.

Monday, September 20, 2010

Why Do Companies Release Products Before They Are Ready?

In his Personal Tech column for 16-Sep-2010, New York Times columnist David Pogue asks:

"Why do companies bring products to market that they know and even admit aren't ready?"

Having worked at one such company, I became all too familiar with the pattern. At most companies, managers are judged on their ability to deliver on schedule, yet it's not until you actually start using the product that you discover many of the things that don't work right or need to be improved.  The pressure is to follow the schedule and make the best of it.  Nobody wants to be a complainer.

At Apple, senior management uses the product on a daily basis until they are confident customers will say wow! The rule at Apple is it doesn't ship it until users say wow!  Apple still makes mistakes and discovers problems after a product has shipped, but for the most part their stuff works from the users point of view. If Apple does discover a problem, they have resources in place to upgrade or replace defective units in the field.

The key difference in thinking is actually revealed in the question itself. The management at most technology companies believe they are selling a "product" that meets a set of previously agreed upon specifications.  It must do A, B, and C, and the sooner we can ship it the better.  Apple believes they are selling a "User Experience". The hardware is a vehicle for delivering a great user experience, not an end in itself.

Apple still cares about schedules, but they recognize that the most important learning occurs after they begin using the product internally, and that providing a great user experience is a much bigger competitive advantage than being first to market or having the lowest price.

For years analysts questioned why Apple's didn't have a Netbook strategy. With the introduction of the iPad, we see that while other manufacturers were producing stripped down lower cost notebooks, Apple was doing the real work of thinking about what makes for a great mobile computing experience and what can be left out.

Apple's focus on the user experience also clarifies why Apple insists on greater control over the software that runs on their mobile iOS products. Apple is not merely selling a mobile device that runs software and allows you to make phone calls, Apple is selling a user experience that ties in to a global brand image and "digital lifestyle".

Tuesday, August 17, 2010

Network Neutrality: What Google and Verizon Should Have Said

Google and Verizon recently offered a "compromise" proposal that accepted Network Neutrality for wired networks with limited enforcement, but then carved out exceptions for wireless and premium services. Here are the main points I think Google and Verizon should have acknowledged:

(1) We understand that wireless airwaves and landline right of ways belong to the public.

(2) We understand that we have been granted a license or charter to provide voice and data communication services based on these public resources.

(3) Building and operating the nations communications network gives us a great deal of power. We understand that we have not been granted a charter to give ourselves or anyone else an unfair competitive advantage over any other lawful communication service that runs on top of our network facilities. The public's interest in an open Internet that supports efficient innovation requires this.

Point 3 is the crux of Network Neutrality. Verizon keeps trying to obfuscate the issue by saying they need the ability to offer premium services and manage the network which Network Neutrality would somehow prohibit. I respectfully disagree.  The issue is whether Internet data carriers can grant themselves an unfair competitive advantage by virtue of controlling the pipes.  The answer that best serves the public interest is "no".

Monday, August 2, 2010

Don't Get the iPad? Just wait a little, it will get bigger.

I've noticed a number of online comments and reports from people who say they just don't get the iPad and seem disappointed Apple has sold so many.  Imagine you are back in 1976 and Apple has just released the Apple II, the first off-the-shelf personal computer you don't have assemble from a kit.  Executives at IBM and Digital Equipment Corporation were puzzled what the big deal was.  Why would anyone want a computer at home?  Especially one that does so little?  Yet within less than 15 years, PC software was driving much of the computer industry. Why? People did want affordable personal computers at home, while others recognized the opportunity and wrote gorgeous applications that 10's of millions of users could enjoy.

Back to 2010: Why would anyone want an instant on, easy to use, location aware, Internet capable, easy to carry, mobile computer that does so little?

(1) Because it offers a great user experience that wasn't previously available.  The iPad is an ideal size for reading, allows you to keep the Internet within easy reach, and offers thousands of Apps to support whatever interests you have.

(2) The focus of innovation has shifted.  Some of the best and most creative new software is being written for the iPad.

When I worked at Digital in the 1980's, we had endless debates about the difference between a Personal Computer and a Workstation.  Many at Digital would single out some hardware difference: the larger display, better graphics, built-in networking, or even the price.  They were all wrong.  The real difference that mattered was the software it ran.

When Steve Balmer says "The operating system is called Windows", I think he's making the same mistake.

Don't get the iPad?  Just wait a little, it will get bigger.

Some Common Observations

It doesn't do Adobe Flash

Few mobile computers do because 3 years after the first iPhone, Adobe has yet to deliver a version of Flash that works well on mobile devices.  Some technologies that don't translate well to a mobile environment will be left behind.

It doesn't include a phone

Yes, and it doesn't include a $70/month phone bill and 2 year contract. Voice is not the primary App for the iPad, but you can use Skype or other VoIP services if you wish.

It's just a big iPhone

A swimming pool is just a big bathtub, but we use it for different things. The iPad is a comfortable size for reading.  The responsive touch interface, clever use of panning+zooming, and focus on one task at a time makes the device almost disappear as you become absorbed in the flow of what you are doing.

The landscape keyboard is good enough for lightweight typing, while adding a Bluetooth keyboard accommodates heavy lifting.

It doesn't include a camera

Yes, it's a v1.0 product that starts at $499.

It doesn't do multitasking

I expect we'll see this when iOS4 comes to the iPad later this year.

It doesn't do handwriting recognition

Yes, but there are plenty of note taking apps that will record and even recognize your scribbles if you want that. Part of what makes the iPad such a joy to use is that Apple did the hard work of thinking about what is essential to a great mobile experience, and what can be left out. Fumbling for a stylus to do pixel perfect input is not fun when you are mobile. I believe this is one of the key insights behind the iPad's successful user interface (time will tell). A lot of people choose not to carry a pen in their pocket everywhere they go.

It doesn't synch wirelessly to the cloud for stand alone operation

Providing a great user experience for system backup and restore, software update, synchronizing multiple devices, and managing large media collections is hard. Apple still sees the Mac (or PC) as the hub of your digital life style.  Many professionals (like me) are not ready to trust all their personal data to the cloud. Apple's approach feels safe and inspires confidence. If you've ever upgraded from one iPod to another, you know how easy this is.  Over time, I expect we'll see more options that migrate services to the cloud.